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Link to Celt Walkthrough

Roman Walkthrough

The numbers in parenthesis after city names refer to locations on this map:
1 2 3 4 5
6 7 8 9 0
Welcome to the Romans. The Romans are stronger, faster, and less magically inclined than the celts. Playing as the Romans requires a change in strategy. You'll find the game to be pretty easy at the beginning, but tougher near the middle, as you're missing the majority of spells.


Q: Recover the satchel.
You wake up in your room, confused and disoriented. There's a storage room east, and a lockpick south. A bit east, there's a building with some locked doors and trapped chests- open them to get a blessed small shield, beast elixir, and to realize you're expendable. Eventually head west to talk with Vibius and to get an idea of what you'll need to do. You can't get to the area a bit north for a while. Also talk with Quintus and get a free healing draught. Talk to Appius to join the burial club (the benefits of which are noticeable when your characters all keel over). Circle the fort, and you'll find a fine axe.
OUTSIDE: Look in the heavily forested area to find a sword. Head west to get to the Abandoned Mine.
LATER: If you have some special boots, give them to Julius for a fine small wooden buckler.
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OUTSIDE: You encounter the witches for the first time near here. They are friendly, though.
INSIDE: Search the containers near the beginning- you'll find some nice equipment. Continue looking, and you'll have to fight some rats and goblins. Nothing too tough, especially for your Roman soldiers. Several doors are locked, but you should be able to find some keys a bit later on.
THE KEYS: There are 6 Sylak keys found throughout the game. The first 3 come pretty readily, but the last 3 are a chore to obtain. Nonetheless, you may want to obtain them all prior to doing the later quests. Once you find one, many doors and chests will open up to you, enabling you to loot as you please. You can get a lot of good stuff this way, including valuable jewelry and potions.
There's a secret path near the center with a dead body and some equipment, and a clue about what's going on. Eventually, go down the northern staircases.
FLOOR 2: Around the loop you'll fight some goblins, and will also find a chest with some good equipment in it. As you continue, you'll run into a goblin chief and his shaman guards. This battle can be tough, be sure to use magic as much as possible. The goblin chief has good equipment, including a fine sword. If you go to the jail to the east, you can find a secret room with some valuable metal bars. Head NE to find a box with several herbs and a druid's robe, which will be useful later. Go down one level on this floor (not two!), destroy the goblin altar (10xp), search the altar room for secret doors, including one that leads to a wand of flame, and circle to the SW- you'll find key I. You can get some free food at the rat butchering area (yummy!). Head to the SW corner and kill the goblins. You'll find a door with some helmets. Now head to the bottom level of this floor. Search the rat areas for a scroll and key II (after fighting plague rats). Go down the eastern stairs to floor 3.
FLOOR 3: Right off you'll see some crates with a lot of food. Stock up. Head to your NE and you'll see some tombs. Wights pour out of them- kill them but beware their draining touch. Search the tombs for a gold ring, a scroll and 25 coins. While you're on this side, destroy the ruby in the hidden room. There's also a drake here that wants to die fighting, hold on giving him his wish for now, as you're too weak. Now that you have all of the keys, open up the rooms that were previously locked. You'll find plenty of good equipment, including a few magic items.

Return the satchel to Vibius for 10xp. Be sure to talk with Quintus to get a hero of old scroll. You'll be sent off to the ruined hall. You'll probably want to do this next, as it's a good idea to go and get a fifth person ASAP.
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Outside Tunnel to the Roman Fort (N)

OUTSIDE: There's a goblin village nearby. Don't hurt them, and you can claim a nice magic item later, then you can kill them (100 coins, 50 food, blessed metal helmet). If you're lucky enough, you can find a skill ring on the bony plain.
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Outside HAGFEN (M)

You can only access the eastern half of this sector for now.
OUTSIDE: There's a ring of trees here that'll be important later.
There's a special ball on the coast, pick it up, there's a minor quest for it later. There's a healer, Becca in this area. There are a bunch of lizards on the hill there. Killing them gets you some food and a fine large metal shield.
LATER: When you get to the other side, Go to the center peninsula, and a selkie will want the ball. Give it to him. This gets you some magic jewelry. You will be attacked if you approach the tower.
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This is an optional quest that you may want to save till after you've obtained another character.
Q: Honor the Celt warrior.
OUTSIDE: The bridge is guarded by a bunch of inbred Fomorians. Teach them a lesson, if you're strong enough (300c, fine small metal shield). There's a misletoe patch on the N of the river. There's a stone circle here with miscellaneous items. Return with a piece of horn (from area B) to get a ring of accuracy. There's a scroll in the garbage piles to the NW.
INSIDE: A decent level with good rewards. You get attacked by a bunch of undead at the eastern altar. Talk to the lost soul in the SW building, and he'll attack you. In the NW building are 3 tombs with buttons. W- opens up a door in the NE, C-summons 4 shades, E- summons lava which is bad. You can rob the urns for a ring of accuracy, and get a torc from one tomb. The altar in one of locked buildings prefers Celts and will simply summon 4 Lost Souls if you get too close.
In the courtyard you can get the main quest in this area. Enter the portal in the northern building, kill the 2 wights, and go through the portal. In the next one, place "crate crate barrel" from N to S, then go through the portal. This takes you to the "cross" room. Go south through the barrier, and look at the treasures (cursed ring of grief, paper, poison, energetic herb, silver chalice). Kill the monsters that appear, this causes an earthquake. Go look at the tomb again, and you'll burn the body (5xp, onyx necklace on pillar). Then you can leave.
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OUTSIDE: Pearlblossom- no clue on this one, her earrings don't seem to be retrievable. You can't cross the west bridge until after you've done everything in the Ruined Hall. At the Shepherd's place, killing the sheep summons a Fomorian and 2 worgs. There's a patch of spiritual herbs hidden in the NE section (just good once).
LATER: A bit to the N on the W side of the river, near the rock you can find Sylak's exuberant trash (woopee!).
INSIDE: Wander around and you'll find some nice equipment. Circle the building, and pillage all of the herbs/scrolls. There's a small secret area that's accessible from the outside in the NE. In it are several scrolls. Enter and you go into Chapter 2. Go and speak with Dolojan (who doesn't much like you) to get this quest started. Search the rest of this area for several nice bits of equipment.
DOWNSTAIRS: You will need to obtain 3 opening stones. One is found in the NE in a hidden room, another is in the east pool, and the third one is SW on a body (cross the lava), and the fourth is found by jumping down from a cliff in the west. You can cross the bridge without fear. You don't want to drink from west pool, and want to save the center pool for later (unless you really need it). You can't get the altar's spell, no matter how high your rune reading is (maybe you need some faerie lore?). Step on the box to fight some wights and check NW for 2 potion recipes. Then use the stones to open the door and grab the scroll. You then will have to fight a bunch of goblins to get out, and eventually, Dolojan, the faerie warrior. She might be somewhat tough, but definitely can be killed.

Return the scrolls to Vibius for 10xp, and go to bed. You'll have creepy dreams. Talk with Vibius again and get Quintus to give you a ring of resistance, a decent item. Your next stop should probably be Vanarium. You will want to pick up another character.
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Q: Obtain the Dragon's blood.
Q: Find Derek.
Q: Kill the shadow wolf.
You'll want to pick up a character, most likely Rhian. Marcus has too many points devoted to endurance, whereas Rhian has some much- needed druidic skill. See the end of this FAQ for the character's skill levels. This is one of the easier choices you can make. People will react to you a bit better here in Vanarium, but very poorly in the Faerie Bazaar. Silius will sell you some good items, including piercing crystals and recall rubies. You may want to purchase some crystals here, since there isn't any place really good to acquire the break barrier spell for a while, plus you probably don't have enough craft skill to make good use of it. Titus will sell you lots of recipes and heal you. Drusilla will buy items from you. You can steal from the shrine, if you want. I haven't seen any ill effects. Maneuver in the trees to get a magic lockpick. Midori will sell spells to you. Manius Voltinus will give you a quest to find the Dragon's blood. Doing so gets you Sylak's horn. You can rob his house pretty easily for some gold jewelry. Talk with the innkeeper Velanna to get the Find Derek quest. Finding his body (2) gives you 5xp, and a free room.
OUTSIDE: Adams lives to the SE. Sit with him, he tells you of the shadow wolf. 10 woodscraft skill is needed (from Zeviz). Kill it (B) for a freedom ring. Help out the faerie noble east of Vanarium for no reward whatsoever.
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This is the only outdoor section without any indoor dungeon.
Q: Retrieve the lady's two skulls.
OUTSIDE: Stay away from the forest, at least until you have good reason to explore them. Go up to the rock on the S side of the river to get a minor quest. Returning the skulls nets you a wand of the coils. The skulls are found near Galag-Trav. In order to cross the bridge, you will have to fight some Celts. Do so, they're not tough.
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This is a relatively easy level with some decent rewards.
OUTSIDE: There is a misletoe patch in trees, and a fine sword in the looped trees. There's a talking fish on river's edge. North of Goagh- Nar is a goblin with a skull, the same is true to the south (you must first have received the quest from area 9). The south goblin will attack you, the north won't. I've not seen any difference between having mercy and not in this case. There's a bunch of cheating goblins here too. In order to have them play fair, bring your own dice. Or, better yet, bring Sylak's dice! When you do this, they attack you.
FLOOR 1: You may hear some noise when you enter, but can't find anyone. You'll know what this is about if you play as the Celts. To the northern east there's a room with a secret passage with a fire barrier. Beyond is a trapped chest containing a ring of accuracy, a set of magic lockpicks, and a few other goodies. Shade room S, go through doors to find a battle axe. There are 3 buttons, 1 N, 1 SSE, 1 SSW. Pushing the S buttons followed looping around to the N enables you to pass this level without too much hassle. There's a secret pillar with a button to push to the SW, use this to access the area slightly east, there's a III key on the body there. There's a final button on the pillar near the stairs, use it when you need to leave, after taking the stairs down. There's a box that requires either keys I, II, or III: NW crypt- a wight and a tomb with a fine chain mail (equip it). There's also a pillar with information (be sure to check this).
FLOOR 2: Hug the walls, and avoid the pit. There are Fomorians up above who would love to throw a lot of rocks at you. There's a secret room SE, with a ruby hidden in pile of skulls. In the fire lizard room in the central SE is a body with a fine spear, fine leather armor, and some lockpicks. To the NE is a secret area with a barrier blocking the passage, which is passable, but damaging. Open the box (and get poisoned) for a fury helm, which is a great piece of armor, as anyone can wear it (it's non-encumbering). Give it to Rhian. To the N is a passage to get up, and fight all those stone-throwing Fomorians. They're a tough foe, and you may want to wait for a while. The leader is a Fomorian with a ruby imbedded in his skull, the object of a later quest. Go ahead and grab it, if you can. Also while you're here, check the NW room for a bunch of goodies (gold ring, wine, entertaining scrolls, paper, magic lockpicks). Near the altar there's a secret chamber with 4 spiritual herbs nearby. The area to the SW holds much promise for the Romans. You definitely want to have 5 people in order to get the greatest benefit out of this boon. Enter this area, and head for the central tomb. You can pass without problem. Look at the tomb for Faerie Lore +1.

Now that you're done there, you'll want to head someplace else, maybe to the Burial Glen.
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Outside ANNWN (E)

You won't be coming here for a looong time.
Q: Deliver the message to hermit 2.
OUTSIDE: There's a hut with herbs here, but you'd have to steal them, which is probably not a good idea. There's a boulder to the NE that can not be climbed. Come back with a captured soul from the Vale of the Sould. There are 2 necklaces (Jade and magical Silver) up there. Healing herbs can be found at the tree N of Annwn. The first hermit can be found in the hut S of Annwn. There's a bunch of Celt warriors who'll party with you, in a bad sense. They don't have much in the way of good equipment.
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This is a rather bizarre area, with the GIFTSs that occur in all of spiderweb's games.
Q: Talk with the spider queen.
Q: Kill the nasty spider.
Q: Get the insect-attracting amber.
OUTSIDE: SE of the spider area, you'll find a spider. Wait to talk with it.
INSIDE: If you enter from the west, you can speak with the intelligent friendly spiders right away. Talk with the chief to get an interesting quest. There's not too much here. There are some herbs hidden to the SE, and there's a cursed ring to the NW. There are some dead bodies SW, who have some minor items. Once you've talked with the queen spider, come back for (5xp, necklace). They then give you a quest to go kill a nasty spider to the north. Do so, and you'll get (5xp, blessed leather helmet). They then give you an amber quest. If you complete this, you get Sylak's enlightening amber.
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Q: Steal the Goblet.
Q: Kill the Rose Lady.
Q: Kill the Spider Queen.
Q: Kill the Faerie Bazaarmaster.
OUTSIDE: There are some energetic herbs past the swampy area on the peninsula near to the hut (just once). The tower has some Roman soldiers in it who are trying to fend off some goblins. Help them.
LATER: (after doing the Ruined Hall quest): To the N, find a sprite near the columnar rock, pay him, and from the mushrooms, go straight N. You'll find a Shaynee who'll sell you recipes. Near the dead tree you'll get attacked by sprites. Once you've done the ball quest in the Hagfen area, go to the tree and rock to the south, and you'll get a druid's bracelet.
INSIDE: The crones are a lot friendlier towards you than they are to the celts, and if you ask them nicely, they will let you use their blessing pool once. Don't steal from them- if you explore, be sure not to investigate any of their cabinets, or else you'll lose 100xp for each container you plunder. Sadly, you can't free Galitan- trying to use the key on him merely gets you shocked. The crones will give you a series of quests, the first of which is to steal the Celtic Shrine Goblet. For completion of the goblet quest, you get a resistance ring, and a use of the blessing pool. You can also do another quest, to kill the Rose lady. Doing so gets you an onyx necklace and another use of their pool. Next they want you to kill the widow queen. Doing so gets you the seven league boots and a use of their pool. Finally they want you to kill the bazaar master. This is definitely where I draw the line. Killing the bazaar master makes the entire town angry with you, and also makes them all disappear if you leave the town and try to reenter. I like the town's blessing pool too much to do that. If you don't care, then your reward is Sylak's pants and another use of their pool.
DOWNSTAIRS: Go down the stairs, and you can wander around and find the room- get several spells (the first two of both the beast and craft circles), and some visions of the future. There isn't nearly as much to do here as there was for the Celts.
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There's not too much to do here for the Romans, until you speak with the Raven.
OUTSIDE: There's an animal horn (for Section I) here, to the east of the river. Climb up the dry wastes and kill the Fomorians to claim Sylak's skull. This skull will tell the locations of all the nether arts spells, and will help you once or twice more beyond that. Otherwise, he's just plain annoying.
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OUTSIDE: Make a copy of the runes on the pillar outside. You'll need some paper and a pen. Find the skeleton, this ends up being Derek. Search the valley wall for a gryphon, free it, you'll be glad for it later.
INSIDE: An interesting level. Go east, then up to get to a place with 4 lizards. Kill them and search the west wall for a body with equipment. You'll find a block puzzle:
First move crate A by bumping into it (then wait). Move blocks B and C south, then D east 2 spaces. Then move E up and out.
x H x
 G x 
  F E
Then move blocks F and G west, H east, and I north. Then place a block on the pad (it's not too hard). Go a bit north, and see the gryphons. To the NE there's a spot with some chests which can't be opened till you have a few more keys. One of them holds a ruby necklace, the other a sapphire necklace. There's a secret passage to the NE that leads to an upper level. Search for secret doors, and you'll find 2 boxes that contain potions, lockpicks, and a few other things. Heading to the NW, you'll be able to go further if you've freed the gryphon outside, and can acquire a feather from the gryphon in the NW corner. Look through their nests to acquire an emerald. Go east, through the gryphons, then head around again. You get attacked by a bunch of Fomorians. Continue around, and you'll get attacked by lava lizards. Next is the test of knowledge. You have to have enough woodcraft, faerie lore, rune reading, and tool use to continue. Go talk with the Raven. He wants you to go to the stone circle. Do so and return for your reward, a blessed skill ring and 10xp. On the way out, you may want to jump off the cliffs to get to the second one, and search the east wall for Sylak's scalpel.
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Q: Retrieve the runes.
Q: Retrieve the insect-attracting amber.
Entering this area is a challenge. Many passages close up on you. A lot of dead druids are here, pillage their bodies for good equipment. There are also lots of homicidal aranea here. You objective is to get to the center, and talk with the spider queen. She'll tell you what to do about the GIFTSs, and will give you an amber quest (return with it for 10xp, and boots of the leagues). You can steal some of her eggs, if you so desire. She is also the object of a Crone Quest.
OUTSIDE: To the north on the river is Kaja, who wants to see some runes. They can be found at (2). Return for some faerie lore knowledge. She also sells the power elixir and balm of life recipes. In the forest there is a battle with some shades (which gives you 100 coins and a scroll), and an energetic herb patch. Kill the druids and you'll get to take some.
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Q: Kill the big Fomorian.
OUTSIDE: Talk with the sprites. They want you to kill a Fomorian who lives to the north. Do so for 5xp, and their gratitude. On the peninsula is the only seller of papyrus sheets. Buy a lot once you get Sylak's pen- you'll get a lot of scrolls, many of which are good for selling. Plus, you can get some spell scrolls that are unattainable. Check near the shrine for a spiritual herb patch.
INSIDE: Big difference here. No one is around. Approach the altar and you'll be ambushed. You can continue approaching the altar (at the cost of sickness), but you won't get anything. The sprite out near the water spits acid on you if you're foolish enough to wait for her.
DOWNSTAIRS: Two celt warriors try to stop you right off. Wax em, and head west. Now you can get to the crypts- the western one wakes the dead, the eastern one has sylak's candle. Head to the room with supplies, and check the SW wall for a secret passage. Look at the amphorae and push the button. Go south, and search the east wall. You'll find a room, and will be attacked by a bunch of celts- kill them and look at the bookshelf. You'll find some spells. Head south, and you can actually get a nether spell! Create Elixir! Oh well. Head further south, and enter the portal. Fight your way to the top, and you can get the goblet. Then you should leave.
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Q: Get the Ruby Stones.
Samael will rent out souls to you. If you have cash, you may want to get one. They occasionally will help you (I've found 2 occurrences so far). He also wants some stones (found in the Roman Goblin caves), and will reward you handsomely for them (Hero of Old, Beast Call, Raise Dead spells). Finally, you can find a useless nether arts spell here. If you want, you can kill him. Here's how: Head to the east. You'll have to fight a bunch of rats. Whenever you see a pot, approach it and smash it (except for a few final exceptions), just to be a bastard. You'll be warned once by Samael, and if you continue, he'll stop selling to you. Be sure to have done everything you've wanted to first before proceeding. Then ignore his warnings. Pull the 2 hidden wheels, then go and smash the 2 jars, and continue east. You'll be presented with a series of riddles throughout this dungeon. The riddle answers are near the end of this FAQ. You'll enter a library, where you can read the deals people made in exchange for their souls. Search for 3 secrets, 2 of which lead to jars, and the other that leads to some scrolls. You'll run into some fire lizards. You'll come to a staircase as you go west, search the south wall for a secret passage. Continue west, and you'll eventually be sent to a spider maze. Check the south wall for a secret passage out. Pull a wheel a bit south and keep crushing the urns you come across. Eventually, you'll run into a bunch of goblins. Kill them, then go south. You'll be asked the final riddle. Enter, and don't try breaking any of these urns. You'll come upon Samael. Kill him, this is an age of vengeance. Plunder his treasure chest for a few goodies, then head back to the beginning. Kill the mannequin, then go through the portal. Now you can get Clouds of the Night. However, this spell requires spirit circle skill, which is something you don't have. Oh well.
OUTSIDE: The S cave has lizards in it. North of this one is a ring cave. North from there is a basilisk cave. Killing them gets you a lucky bracelet, and a sylak's bolt of cloth. Finally, N of this one is the Fomorian the sprites want you to kill. On the E side of the river, you can get the stone guardian spell from the S cave, to the E is a cave with a dead body (100 coins, crystal necklace). N is an empty cave, W is a lizard family cave.
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Q: Get the selkie pelts.
This is a sad area. Maneuver to talk with Sleek. Before you can speak with him you must swear not to hurt any Selkies. Do so if you want Key IIIII. He'll give you a quest to retrieve the selkie pelts from Hagfen. Do so for 10xp, and they'll tear down a wall, allowing you to get key IIIII and a blessed sling. Go to the North, and you can access a bunch of potions and some coins. To the NE is the laboratory of Gulharus. The boxes contain herbs, except for the box across the lava. This one has a silver bracelet and a rare wand of disruption.
OUTSIDE: There's the cheapest source of food here, in a hut on the east side of the lake. Free the selkie man to the SW. There's a stone circle that constantly summons up lost souls and big Fomorians. Use it to gain experience, if you want.
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Q: Get a gryphon feather.
Flaxen will sell you nice blessed equipment. Morden identifies, Foglio sells potions and scrolls, and buys your stuff, and Thyme sells miscellaneous goodies. Talk with Toivo for information, and for the chance to get into the closed building. Talk to Rippel (who sells miscellaneous items), and ask about Weevil. Talk to Sylak (not THAT Sylak), and enter the room through the east. Talk to Genevieve to get the gryphon feather quest. You'll get one in the Aerie. Return with one for 10xp, and key VI. At the closed magical pets store, go and kill the ghost. You get a lucky bracelet for this. In the SW corner of the village in the inn, there are some gambling faerie guards- use Sylak's dice there for 100 coins (from Sarachim). The Rose Lady doesn't want to see you. She is also the object of one of the Crone's quests. You probably don't want to fight your way in, though you will have to fight your way out if you do the quest. If you talk with the goblin near the center of the town, you can acquire fake documents to get in and speak with her. You will have to find out the password, though. Talk to one of the guys in the western inn to get it. If you attack the Rose lady, you attack the whole village. Shouldn't be too much of a problem, though. Still, don't do this unless you're sure you don't want to bother with the Hollowed Hills anymore. She has a blessed ring of protection and a wand of doom. She's tough, but can be killed. Check her room for some nice magic jewelry and other valuables.
OUTSIDE: To get here, you've got to cross the river. You'll have to wade through a lot of goblins to get there, though. There's a lake with an island on it. Get to the island by searching to the west for a path. There's also a gryphon nest to the SW, kill them if you want. A bit north of the nest is an energetic herb patch. You can't get to it unless you walk through all of the paths to the NE.
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Q: Kill Sleek.
Q: Retrieve the fomor skull.
This place is a swamp. You may find a lot of herbs, if you do some wandering. To the south is a piece of amber the spiders keep yearning for. To the east are 3 basilisks, this is a good place to capture their souls (if you have said spell). Kill them and search the body for Key IV. Enter the building and you can deal with the hags. They want you to kill Sleek, leader of the selkies. Doing so will get you a crystal key that opens a door in their basement to a scroll that gives you +4 to either the beast or craft circle. The key can also open a door to the selkie pelts (but using it in this fashion is a bad idea). They also give you a mission to retrieve the Fomor skull. To accomplish this, they teach you a chant. Go to the Goblin pits and get it for another crystal key.
DOWNSTAIRS: Jump off the cliff. There's the way out to the east, though you have to fight some Fomorians. The hags are packrats, and you can do a good deed and pillage them. A western box yields to one of your numbered keys, and gives an amber charm and a silver necklace. To the NW are a bunch of lava lizards, and in the pockmarked area you can use a captured soul from the Vale of the Sould to grab a worthless monkey bracelet and a warrior's bracelet. TO the SW is the Main treasure storage area. There's a chest that requires key V here. It has Sylak's Mortar and Pestle. There's a gate to the SW that blocks an important area. You can open it by going to the East and hitting the tiles like so:
1 3
then opening the door and going through the portal. You'll find the skins, some gold and some scrolls. You can get a copper necklace in a chest to the South, provided you have key 6. If Sylak's skull talks to you here, go and grab an intelligence bracelet from the red horse statue near the beginning.
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Outside SPIRE (C)

You can't get passed the thorns until the end of the game.
OUTSIDE: Poz will sell you miscellaneous items. You'll find a ring belonging to a sprite to the NW, I gave it back to her.
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Q: Kill Kharto.
You'll get here later, but there's something really useful here.
OUTSIDE: Near the center of this area are a bunch of goblins. Talk with them to get started on a most worthwhile Sylak item quest: kill Kharto. Go to (N) then to (M), circle of trees, and back to here. For this you get Sylak's pen. Also, there is a strange area that will strengthen you (+2 to all 4 primary stats), if and only if you've done righteous deeds (donated money to beggars, given sprites their ring, show mercy towards slaves, help free caught animals, etc.).
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Q: Deliver hermit's scroll to hermit 3.
OUTSIDE: There are some goblin totems with goblins to the east. In the center of the map, you'll find a fine spear hidden among the trees. There's a blind man at the crossroads, give him coins to be a good person. Elona sells potions and rings of protection, but at high prices. Find your own instead. There are some goblins guarding the pits if you try to enter from the east. Kill them for 15 coins, 15 food, and a healing e
INSIDE: This area is pretty easy, but it's worth mentioning that you can obtain some high level spells from the area to the NE in the second floor, and can get 2 skill points from the pool to the NW on the same floor. Go down to the third floor, and head to the hidden area in the NW. As you walk, the floor shifts so as to accommodate you. Go look at the tomb. You can't open it unless you look at both Braziers. Then grab the skull and leave through the portal.
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OUTSIDE: There's a misletoe patch to the SE. Further to the east, you'll find some salespeople. You'll probably get attacked by Celts as you explore.
INSIDE: You can't go too far, or you will instantly die. Be careful, I haven't found anything good in here. Let me know if there's anything!
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Q: Obtain the Ruby from Galag-Trav.
Moonfire gives you a mission to kill the Ruby-headed Fomorian in Galag-trav. For this, you get the rod of safe descent, a vital and powerful wand. Skrog will give you key IV for 250 coins after you ask him about "keys." Solberg will let you use the blessing pool for 3500 coins. The seeker will sell you spells 1-4 of the beast, and craft circle, and the first (unusable) spell of the spirit circle. You can rob the Bazaar master (who is also the object of the final Crone quest) if you have enough tool use- he has a jade necklace. You can go down at any of the staircases.
Underneath the Faerie Bazaar:
From Moonfire: Go east once you enter, then kill the undead. One coffin has 50 coins, fine chain mail.
From Truly Fine Items: Cross the runes (they've never bothered me- they may be luck dependent), and grab the shield and blessed studded armor.
From Colotha: Cross the runes, and you can grab the dragon's blood.
From the library: Go SE, and jump off the cliff. Then go south, and search the area. You'll come up in the stables. Search one of the rooms to find a dead body. Talk with the stable boy about this, and he'll admit his wrongdoing- let him go.
OUTSIDE: A Fomorian wants food to the south. Feed him with 200 food (or simply kill him) for a small metal shield and 80 coins. Conn wants some money, go ahead and give him some. There are several shops nearby here. There's a pool which'll heal all your characters to 70HP. There's an unfriendly brigand settlement nearby too- attack them for 80 coins, 12 food, and a hasting elixir.
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INSIDE: When you enter, Reptrakos won't seem so happy. Search around, and get Gobo to join you. He can't fight well, but he's not too bad. He's also the only way to get to Reptrakos, so you have to let him join. He'll have you kill lizards and goblins, and will tell you about a secret door. Check the north wall, and look at the wheel. Then go west, and north, through the gate. If you have enough dexterity, you can get sylak's bowl! Also grab the cube (of unknown use), and the metal bar. Go back, and continue on, killing the charming goblins. Go and speak with Reptrakos. He'll attack you if you talk with him too much. He's very rich, so if you can kill him, that's probably a good idea. Killing him gets you a wand of doom, and a ring of resistance. His treasure trove has lots of coins, a ruby, emerald, non-magical jewelry, some potions (a power potion), a warrior's bracelet, a ring of resistance, and a blessed ring of regeneration. Wow.
OUTSIDE: Starcap will not sell you stuff. You can also get Julius's boots here. A batch of witches will give you an experience-draining brew that gives you 75 spell points in the central hut. A bunch of basilisks will attack you a bit to the west, kill them for 200 coins and an onyx necklace.
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OUTSIDE: The fomors in the village don't much care for you but won't attack you. The end hermit is found here, but he'll attack you. There's an herb patch on the eastern part of this map. Enter the pit.
INSIDE: All right, this begins chapter 3. The doors are open for you- hm. You're welcomed with open arms. Respond in kind. Search this place before going to speak with the queen. In the western room with the priest fomorian, you can find a nearby secret room with some herbs in a box. There are two boxes to the south, near the entrance which are locked with Sylak keys- open them for a blessed axe and spear. Near the arena is a passage leading to a dead warrior with a ring. Search the center box for a dexterity bracelet. Go to the northwest, search the area (a blessed sword can be found), and bring down the barriers. You get a wand of doom, some coins, and an energy elixir. You can grab a blessed leather helmet from the trophy room. Then go talk with Queen Rit. You'll want to go down another way, though- go to the big pit and climb down.
FLOOR 2: Go east, kill the undead, and take its stuff (bracelet). Jump down and search the area. You'll find some nice stuff. You can return the castle from the west southwest. Search this area thoroughly. If you approach the pot of goo, you'll get sprayed by acid and will have to fight a fomor zombie. Make your way to the NW and head down the stairs.
FLOOR 3: If you go too far south, you will be attacked. You may still want to do it to gain the experience. To the west is an area with some herbs, and a secret passage south leads to a bunch of fomor zombies. They want you to destroy the tablets. Return once you've done so for a fury helm and some coins. Make your way to the trial of the ordeal. You'll find that it isn't too well guarded. Go down the stairs, and destroy the tablets (summoning up a drake and two lizards). Then go back up and rob all of the chests. You get several named items: Glahz's shield, Radiant blade, a Huge Diamond, and the Skull of Stone. Unfortunately, you can't keep them- they disappear as soon as you leave. If you do choose to go down south, you can claim the Mighty gauntlets, and a blessed weapon or two. Once you're through, go back up the stairs (you can't get the fomorslayer this time, sadly).

Return to Vibius with the news of your lost skull, and you'll get 10 xp. Talk with Quintus for a crummy wand of ice.
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Enter the building. You may want to head straight for the altar and donate lots of money to get some nice stuff (Xp, Sp, Hp, and Sylak's pants of power). Then head to the North castle.
NORTH CASTLE: You can get the eye right away (fighting some carytids), but then you'd be missing all the fun. Search the area and grab what you want, then go speak with Relatur. You can find a lot of good stuff, but several areas are blocked off. Be sure to check the SE library for the raise dead and break barrier (finally!) spells.
INTERMISSION: Not much here, just go south.
SOUTH CASTLE: Keep heading south, and hug the east wall. You'll find Boutell. Continue on south, and search the NE room for a secret passage leading to a room with a button. Press it, and some wights will come out to fight you. Kill them and search the tombs. Then head east. The altar is just odd. Continue east, and Boutell will recommend that you head north. You may want to go east instead, and look at some useless scrolls. Continue east to the collection cells, and search the NE room for a blessed metal helmet. If you're having trouble, don't continue east. If not, go ahead, and head north eventually. You'll get into a lot of fights, but will get some nice stuff. At the center east part of the map, head west, and check out the treasury. You'll find a power elixir, ruby, mighty gauntlets, jeweled ring, and a ring. Head to the center, and Boutell gives you some directions. Ignore the center room, going north. Then dump all of the blocks into the water, and head to east. In this room, go north to the wall, then go to the second sword, and head south, and leave through the door. This room has some rats, you don't have to worry about them unless you want to. Go west, then hug the wall. You'll find Borak. Kill him. Boutell gets his revenge. Then head back to the North Castle. Relitar gives you a crystal that'll give you access to the room with the eye. Go and grab it (a witch will help you). Then leave.

As you are leaving, you'll start to see the sprites coming for you. Fortunately, some Romans come to assist you. Give them the eye, and go back to Shadow Valley Fort. Oops, looks like they couldn't hold on to it either. Shoot. Vibius still gives you experience and doesn't hate you, but wants you to wait while they figure out what happened. Quintus gives you a warrior's bracelet. Go to sleep, and you get assigned to purge the tunnel.
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TUNNEL Under the Fort

Pretty straight-forward, just kill all the rats. Be sure to search for secret passages. There's one that, after a long jump, you'll find a body with some mighty gauntlets on it. Continue on, and eventually you'll get into a fight with a bunch of undead. Make your way back out of the fort.

Talk with Vibius again, and you'll get to access a hidden room. In it is a strength bracelet and a dragonskin cloak. You're told your next stop is Annwn.
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VALLEY: Major problem here- once entering, all your food rots away. And you don't have the Create Food spell! Which means occasionally, you'll starve. Hurry to the South and go up a passage to the north. You'll find a body with 12 food on it. Phew! Check out the area with the wolves of the hunt for some nice items, including a blessed metal helmet. In the north there's a spectral warrior with a key- grab it.
SPIRIT VILLAGE: Kevin the shade is actually friendly (ask him about shadow keys). There's a priestess who isn't so friendly, talk with her too much and she'll attack. There are some blessed boots in the room to the South Central. A roman shade warns you not to take any food in the SE. He also tells you about the shadow keys. The NW has been looted- be careful. Take the portal in the NE- this leads back to the Valley.
VALLEY: Head west- you find some food and other miscellaneous hidden goodies. Then head east. You find some guardians blocking your way to a portal. Killing them is better. Take their portal to the-
HALLS OF THE DEAD: NE is the halls of the hunt. Go there if you so desire, and step on the platform, summoning several wolves. Head to the South, that's the great hall. Don't try to enter it, although you can step out at the beginning and summon up some tough warriors. Search the south wall for a secret passage. This leads to an area with several cells. Talk with Donovan, and he gives you a quest to destroy his skull in the hall of the hunt. Do so for 2 points of hardiness. Explore a bit more- it would probably be best to hold off on trying to go back behind the fort until you've seen everything. Head towards the center to enter a portal to-
THE BATTLEFIELD: Careful where you step, or you'll find yourself in a tough position. There's a dead body with food to the SE. Search around, and you'll get into some fights. There's a bunch of warriors near the middle, and a battle to the west. In the NE there are a bunch of shade. If you try to attack, one of them runs away- I've never found him. Let me know if you can find the second shadow key here.
HALLS OF THE DEAD: Go to the NE or to the NW and search for secret passages. You'll find one, and will use your key to enter. You'll find four chests, containing a blessed chain mail, blessed boots and gloves, and a power elixir. Continue south, and you'll see the pit of soul gathering. Search around here, and you'll find the crown. Then run away (but not through the portal).

Once you get out, you'll give the crown to Decimus and friends. Head back to the fort. Yup, they lost it again. Talk with Quintus for a blessed ring of resistance. Go to your room to sleep. Get up and talk with Vibius, then with Gaius. Look's like you're going to Spire. On your way, the crones stop you and give you guidance.
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This is it. It's seems to me to be a bit more exciting with the Romans than with the Celts. As you enter, the guards ignore you. Make you way to the south central, and you can get Carog, the goblin, to join you (he's actually a detriment). Search around, and you'll get hints for- something. Make your way to the guard quarters and pull the wheels, allowing you to go up or down the stairs.
Head west, fight the guards, and grab some crystal wands. Then look at the scrolls. They are very potent. Head east a bit, and you'll see stairs leading down to the reward guaranteed to the Celts. Break the crystals, and be happy. Back up, and time to perform some tests. The easiest tests are the tests of balance (approach one of the altars- either evil or good, depending on what you've done), the test of knowledge (just try to read the books), and the stat tests. They're all rather easy (but avoid the test of pain- that's just annoying). Some tests ask you a question. 12 runes are possible. Once you're done, go to the stairs.
Sylak is waiting for you. Crud. You get sent to the Hedge maze, a real pain.
HEDGE MAZE: Don't bother with light sources, they don't work. One of the best things you can do is start a fire. Head west, then a north (following the flicker of light), and you'll light up the whole realm. Phew. In the NE you'll find Crumb, and the SW you'll find Vlado. The walls here close off every now and then, but there's always a way out. You'll have to run around a bit in order to get out, but eventually you can make it. Since this level is so much fun, I'll leave it to you to figure out. Once you exit, you can ascend to the final floor.
NETHER GATE: Delete Carog if you have him. He's a cowardly punk. He's no longer useful. Go down, and hug the walls. In the SE you'll find some robes, which will hide you. Go up on the platform (Carog will tattle on you if he's in your party, making your life a bit more of a pain), and you have two options. Beat up Sylak enough that he brings down the gate, or steal the eye of Cathdoc. The latter is easier. Once done, all is well. Congratulations, you've just beaten the game with the Romans!
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